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  1. 2. The story or narrative behind the game:
    (example: Super Antioxidant Man wants to eliminate all of the free radicals in
    the human body. So he is put inside of a sick person's body to get rid of them
    all and collect all the antioxidants)

 

The character wants to defeat depression so he doesn’t kill himself.



3. The objective or goal of the game (examples: stay alive for x amount of time,
get to the end goal by avoiding the bad guys, collect all of the apples in the
level)

 

Get to the consilor (last goal block) before depression kills you.



4. The healthy eating, exercising and/or lifestyle choice lesson being taught
with the game (foods that are high in sugar can turn into fat, antioxidants
eliminate free radicals in the body and keep you healthy, exercising burns
calories and makes you a smarter student, etc)

Killing yourself is bad.

5. The intended audience for the game (examples: other students, parents,
everyone, etc)

Everyone that is
depressed.

6. Pictures and/or Videos that support the healthy lesson being taught
(examples: pictures of foods high in antioxidants, pictures of foods high and
low in sugar levels, etc)

No.

7. Team Members: List the First Names of all Team Members who worked on this
Game and GRS Results Page (teams should consist of no more than 3 students).

 

Ryan Hill and that’s it.



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