Project Title: Healthivores
To The Tower
By:
The story behind this game: Not really much, just wanted to create a game that teaches the concept of patience & Impatience because people can sometimes get irritated at what they are focused on and give up.
The objective: Get through all the enemies.
For a challenge, get through without losing a piece of health.
if its too challenging for you, just try to get through with at least one piece of health.
The lesson being taught in this game: Be patient, because if you don't, your heart and Mind will stress you out.
The Intended Audience: Anyone who can enjoy the game and/or those who have the patience to complete it. (with or without the challenge completed.
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